Each time a major honors show nears, you'll find a demand for the addition fresh award types to acknowledge unsung work and satisfy the spirits of followers who have specialized interests.
A fellow writer has already made advocating for terror-themed awards. That would rule. The same goes for tabletop games, this being a passionate advocate's mission. Yet I need to apologize in advance for pushing forward since similar to blinkered fanatics, I have a cast-iron argument backing this proposal remains most pressing and significant. The demand is this: We need a category for puzzle games.
Organizing Gaming Categories
Categorizing art by genre is not a science; it’s very subjective, and typically generate discussions concluding with vague boundaries. There’s a reason film award organizations avoid this approach. However, it represents an essential concession in the world of video games, that demonstrate such variety it's challenging to consider them one unified medium.
For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to compete fairly, classification by type becomes crucial.
Present Award Structure
Leading game ceremonies offer these classifications covering Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these award types actually cover a lot of ground, and you can find room for numerous titles.
Different situation exists for logic-based experiences. There’s simply nowhere to accommodate them. Consider three of this year’s best games, showing diverse approaches: structural challenges in a particular game, fast-paced pattern recognition from another release, thought-provoking social scenarios in another game. Where could they possibly go among existing types? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist outstanding logic titles launched regularly that have no home during gaming ceremonies, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, and the highly challenging Indie races.
- A renowned logic title received no recognition completely during that awards season
- A different innovative game was excluded during that ceremony
- Well-received sorting experience was overlooked recently
- Limited numbers of puzzle games barely qualified for small studio or handheld classifications
Value of Brain-Teasers
Commonly they're modest productions, however the design in brain-teasers carries substantial weight. Famous handheld logic titles stand as most popular titles globally and have been for over a decade.
The legendary block-stacking game competes with popular creative games claiming status as best-selling game of all time; it additionally competes as greatest title ever. Puzzle games are foundational within interactive entertainment, and they are in conversation with almost every other genre.
The Solution and Justification
Logic titles wouldn't face this problem. One could readily select a field of five with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, because you’d have to leave so many good games out.
Restating the point, these are games lacking appropriate categories during prominent ceremonies. Brain-teaser creators are working at the hard edge interactive creation, developing some of essential manifestations within interactive entertainment. Comparable to movie stunt professionals, they merit acknowledgment. Don't make them wait generations.